What’s on our mind?

Collection of articles, design, site, and resources made by designers and publisher @Menu View

2022/02 25건이 검색되었습니다.

RingGeometry

* index33 class Stage { constructor() { this.renderParam = { width: window.innerWidth, height: window.innerHeight }; this.cameraParam = { fov: 60, near: 0.001, far: 1000, x: 0, y: 0, z: 10.0 }; this.scene = null; this.camera = null; this.renderer = null; this.mesh = null; this.isInitialized = false; } init() { this._setScene(); this._setRender(); this._setCamera(); this.isInitialized = true; } _..

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Sine wave

var angle = 0.0; var y = []; var x; function setup() { createCanvas(windowWidth, windowHeight); stroke(255); strokeWeight(3); } function draw() { background( '#1d0808' ); angle += 0.02; x = angle; for ( var i = 0; i < width; i++ ) { y[i] = sin(x); y[i] = y[i] * 200; x += 1; } for ( var i = 0; i < width; i++ ) { stroke(abs(y[i] * 1.4), 0, 0); point(i * 5, height/2 + y[i] ); } }

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Cursor trails

var al = []; function setup() { createCanvas(windowWidth, windowHeight); } function draw() { background('#fff'); //닷 stroke('rgb(237, 34, 93)'); strokeWeight(2); for(var i=0; i

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Casual Bubbles

* const bgColor = 'hotpink'; const inkColor = 'white'; function setup() { createCanvas(windowWidth, windowHeight); stroke(inkColor); strokeWeight(2); fill(bgColor); frameRate(1); } function draw() { background(bgColor); const count = round(windowWidth/12); for (let i = 0; i < count; i++) { const x = random(10, width); const y = random(10, height); const d = random(10, 250); circle(x, y, d); } }

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CatmullRomCurve3

//화면 생성 let scene = new THREE.Scene(); scene.fog = new THREE.Fog(0x000000, 30, 150); //카메라 설정 let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 150); camera.position.y = 400; camera.position.z = 400; //렌더링 설정 let renderer = new THREE.WebGLRenderer({canvas: document.querySelector("canvas")}); renderer.setSize(window.innerWidth, window.innerHeight); renderer..

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BoxBufferGeometry

index34 //화면 생성 let scene = new THREE.Scene(); //카메라 설정 let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000); camera.position.x = 100; camera.position.z = 6500; //렌더링 설정 let renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setClearColor("#4DD0E1"); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.d..

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IcosahedronGeometry

** //화면 설정 var scene = new THREE.Scene(); //카메라 설정 var camera = new THREE.PerspectiveCamera(55, window.innerWidth/window.innerHeight, 0.01, 1000); camera.position.set(0, 0, 250); scene.add(camera); //렌더링 설정 var renderer = new THREE.WebGLRenderer({antialias: true, alpha: true}); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); document.body..

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HemisphereLight

*** //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(95, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 10; //렌더링 설정 renderer = new THREE.WebGLRenderer(); renderer.setClearColor(0xe2ded2, 1.0); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.body.appendChild(ren..

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OctahedronGeometry

* //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000) camera.position.y = 160; camera.position.z = 400; //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true, alpha: true}); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.body.app..

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OctahedronGeometry

* //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 5 //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true, alpha: true}); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.body.appendChild(renderer.domElement)..

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TextBufferGeometry

* //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 1000; //렌더링 설정 const renderer = new THREE.WebGLRenderer({alpha: true, antialias:true}); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) document.getElementBy..

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LatheGeometry

* //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 50 //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true, alpha: true}); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.body.appendChild(renderer.domElement..

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IcosahedronGeometry

* //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 20 //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true, alpha: true}); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.body.appendChild(renderer.domElement..

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BoxGeometry

* //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 25 //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true, alpha: true}); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.body.appendChild(renderer.domElement..

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AxisHelper/GridHelper

* //화면 생성 let scene = new THREE.Scene(); scene.fog = new THREE.FogExp2(0x1E2630, 0.002); //카메라 설정 let camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 2000) camera.position.x = 200; camera.position.y = 150; camera.position.z = 300; camera.lookAt(new THREE.Vector3(0, 0, 0)); scene.add(camera); //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true}); render..

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Orbit

* //화면 생성 let scene = new THREE.Scene(); //카메라 설정 let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 2; scene.add(camera); //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true}); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); document.body.appendChild(rend..

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DodecahedronGeometry

DodecahedronGeometry DodecahedronGeometry(radius, detail) //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 25 //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true, alpha: true}); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePi..

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CylinderGeometry

CylinderGeometry CylinderGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) * //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 25 //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true, alpha: true}); renderer.setSize..

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ConeGeometry

ConeGeometry ConeGeometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) 원뿔 모양의 지오메트리는 반지름, 높이, 반지름 세그먼트, 높이 세그먼트, 원뿔의 밑면 여부(true, false), 첫 번째 세그먼트의 시작 각도, 원형 부채꼴의 중심각 * //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 25 //렌더링 설정 renderer = n..

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CircleGeometry

CircleGeometry CircleGeometry(radius, segments, thetaStart, thetaLength) 원 모양의 지오메트리는 반지금, 세그먼트, 세그먼트의 시작 각도, 세그먼트의 끝나는 각도로 이루어짐 * //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 25 //렌더링 설정 renderer = new THREE.WebGLRenderer({antialias:true, alpha: true}); renderer.setSize(windo..

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Fundamentals 기초

BoxGeometry BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments). 가로, 세로, 깊이, 가로 세그먼트, 세로 세그먼트, 깊이 세그먼트가 지정된 직사각형 직육면체 지오메트리 * const {TorusGeometry} = THREE //화면 생성 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 25 //렌더링 설정 renderer = new THREE.WebGLRenderer({..

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Heart

** var canvas = document.querySelector("canvas"); var ctx = canvas.getContext("2d"); var ww = window.innerWidth; var wh = window.innerHeight; var hearts = []; function init(){ requestAnimationFrame(render); canvas.width = ww; canvas.height = wh; for(var i=0; i ww || this.x + this.width wh || this.y+this.height < 0){ t..

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TextGeometry

* //화면 설정 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 1, 1000); camera.position.z = 5 scene.add(camera); //렌더링 설정 const renderer = new THREE.WebGLRenderer({antialias:true, alpha:true}); renderer.setPixelRatio((window.devicePixelRatio) ? window.devicePixelRatio : 1); renderer.setSize(window.innerWidth, window.inner..

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threeGeometry

* //화면 설정 const scene = new THREE.Scene(); //카메라 설정 const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 1, 10000); camera.position.z = 125; scene.add(camera); //렌더링 설정 const renderer = new THREE.WebGLRenderer({antialias:true, alpha:true}); renderer.setPixelRatio((window.devicePixelRatio) ? window.devicePixelRatio : 1); renderer.setSize(window.innerWidth, window.i..

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SphereGeometry

* //화면 생성 var scene = new THREE.Scene(); //카메라 설정 var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight); camera.position.set(0,0,1000); //렌더링 설정 var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById("webgl-canvas") }); renderer.setPixelRatio(window.devicePixelRatio); renderer.setClearColor(new THREE.Color(0xffffff)); renderer.setSize(window.innerWi..

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