var angle = 0.0;
var y = [];
var x;
function setup() {
createCanvas(windowWidth, windowHeight);
stroke(255);
strokeWeight(3);
}
function draw() {
background( '#1d0808' );
angle += 0.02;
x = angle;
for ( var i = 0; i < width; i++ ) {
y[i] = sin(x);
y[i] = y[i] * 200;
x += 1;
}
for ( var i = 0; i < width; i++ ) {
stroke(abs(y[i] * 1.4), 0, 0);
point(i * 5, height/2 + y[i] );
}
}
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