* index17
//변수 설정
const fullCircle = 2 * Math.PI;
const timing = 10;
let materialFirstCylinder,
materialSecondCylinder,
materialThirdCylinder,
materialFourthCylinder;
//화면 생성
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x000000);
//카메라 설정
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 350;
camera.position.y = 0;
//렌더링 설정
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);
//조명 설정
const pointLight = new THREE.PointLight(0xffffff, 0);
pointLight.position.set(-300, 50, 100);
pointLight.castShadow = true;
scene.add(pointLight);
new TweenMax.to(pointLight, 1, {
intensity: 2,
delay: 1
})
//3D 모델 설정
let cylinderContainer = new THREE.Object3D();
const geometry = new THREE.CylinderBufferGeometry(150, 150, 50, 32, 1, true);
materialFirstCylinder = new THREE.MeshStandardMaterial({
color: "#fff",
transparent: true,
side: THREE.DoubleSide,
alphaTest: 0.5
});
materialSecondCylinder = new THREE.MeshStandardMaterial({
color: "#fff",
transparent: true,
side: THREE.DoubleSide,
alphaTest: 0.5
});
materialThirdCylinder = new THREE.MeshStandardMaterial({
color: "#fff",
transparent: true,
side: THREE.DoubleSide,
alphaTest: 0.5
});
materialFourthCylinder = new THREE.MeshStandardMaterial({
color: "#fff",
transparent: true,
side: THREE.DoubleSide,
alphaTest: 0.5
});
// 텍스트 설정
let firstTex = document.createElement("canvas");
let firstContext = firstTex.getContext("2d");
let secondTex = document.createElement("canvas");
let secondContext = secondTex.getContext("2d");
let thirdTex = document.createElement("canvas");
let thirdContext = thirdTex.getContext("2d");
let fourthTex = document.createElement("canvas");
let fourthContext = fourthTex.getContext("2d");
firstTex.width =
secondTex.width =
thirdTex.width =
fourthTex.width = 4096;
firstTex.height =
secondTex.height =
thirdTex.height =
fourthTex.height = 256;
firstContext.font =
secondContext.font =
thirdContext.font =
fourthContext.font = "900 300px Poppins";
firstContext.fillStyle =
secondContext.fillStyle =
thirdContext.fillStyle =
fourthContext.fillStyle = "white";
firstContext.fillText("WEBSTORYBOY WEBSTORYBOY", 0, 240, 4096);
secondContext.fillText("WEBSTORYBOY WEBSTORYBOY", 0, 240, 4096);
thirdContext.fillText("WEBSTORYBOY WEBSTORYBOY", 0, 240, 4096);
fourthContext.fillText("WEBSTORYBOY WEBSTORYBOY", 0, 240, 4096);
var firstTexture = new THREE.Texture(firstTex);
var secondTexture = new THREE.Texture(secondTex);
var thirdTexture = new THREE.Texture(thirdTex);
var fourthTexture = new THREE.Texture(fourthTex);
firstTexture.needsUpdate =
secondTexture.needsUpdate =
thirdTexture.needsUpdate =
fourthTexture.needsUpdate = true;
materialFirstCylinder.alphaMap = firstTexture;
materialSecondCylinder.alphaMap = secondTexture;
materialThirdCylinder.alphaMap = thirdTexture;
materialFourthCylinder.alphaMap = fourthTexture;
materialFirstCylinder.alphaMap.magFilter =
materialSecondCylinder.alphaMap.magFilter =
materialThirdCylinder.alphaMap.magFilter =
materialFourthCylinder.alphaMap.magFilter = THREE.NearestFilter;
materialFirstCylinder.alphaMap.wrapT =
materialSecondCylinder.alphaMap.wrapT =
materialThirdCylinder.alphaMap.wrapT =
materialFourthCylinder.alphaMap.wrapT = THREE.RepeatWrapping;
materialFirstCylinder.alphaMap.repeat.y =
materialSecondCylinder.alphaMap.repeat.y =
materialThirdCylinder.alphaMap.repeat.y =
materialFourthCylinder.alphaMap.repeat.y = 1;
// 메쉬 서정
cylinder1 = new THREE.Mesh(geometry, materialFirstCylinder);
cylinder2 = new THREE.Mesh(geometry, materialSecondCylinder);
cylinder3 = new THREE.Mesh(geometry, materialThirdCylinder);
cylinder4 = new THREE.Mesh(geometry, materialFourthCylinder);
cylinderContainer.add(cylinder1);
cylinderContainer.add(cylinder2);
cylinderContainer.add(cylinder3);
cylinderContainer.add(cylinder4);
cylinder1.position.y = -75;
cylinder2.position.y = -25;
cylinder3.position.y = 25;
cylinder4.position.y = 75;
cylinderContainer.position.z = -300;
cylinderContainer.position.x = 0;
cylinderContainer.rotation.x = - Math.PI / 4;
cylinderContainer.rotation.z = Math.PI / 6;
scene.add(cylinderContainer);
//애니메이션 설정
function animate() {
requestAnimationFrame(animate);
cylinder1.rotation.y += 0.001
cylinder2.rotation.y -= 0.002
cylinder3.rotation.y += 0.001
cylinder4.rotation.y -= 0.002
// cylinderContainer.rotation.x += 0.01
// cylinderContainer.rotation.y += 0.01
// cylinderContainer.rotation.z += 0.01
renderer.render(scene, camera);
}
animate();
//화면 사이즈 설정
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize);