**
//화면 생성
let scene = new THREE.Scene();
//카메라 설정
let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 5000);
camera.position.z = 500;
//렌더링 설정
let renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio > 1 ? 2 : 1);
document.body.appendChild(renderer.domElement);
//컨트롤 설정
const controlsWebGL = new THREE.OrbitControls(camera, renderer.domElement);
//모양 설정(파티클 설정)
const path = document.querySelector("path");
const length = path.getTotalLength(); //svg 총 길이
const vertices = [];
for (let i=0; i<length; i += 0.2) {
const point = path.getPointAtLength(i);
const vector = new THREE.Vector3(point.x, -point.y, 0);
vector.x += (Math.random() - 0.5) * 30;
vector.y += (Math.random() - 0.5) * 30;
vector.z += (Math.random() - 0.5) * 70;
vertices.push(vector);
}
const geometry = new THREE.BufferGeometry().setFromPoints(vertices);
const material = new THREE.PointsMaterial({color: 0xee5282, blending: THREE.AdditiveBlending, size: 3});
const particles = new THREE.Points(geometry, material);
particles.position.x -= 600 / 2;
particles.position.y += 552 / 2;
scene.add(particles);
//조명 설정
//애니메이션 설정
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
//애니메이션 설정
gsap.fromTo(scene.rotation, {
y: -3
}, {
y: 0.3,
repeat: -1,
yoyo: true,
ease: 'power2.inOut',
duration: 3
});
//화면 사이즈 설정
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize);
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