* index29
function init() {
container = document.getElementById('container');
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 3000);
camera.position.z = 4;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.TorusGeometry(0.8, 0.3, 16, 100);
uniforms = {
"time": {
value: 1.0
}
};
var material = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: document.getElementById('vertexShader').textContent,
fragmentShader: document.getElementById('fragmentShader').textContent
});
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
container.appendChild(renderer.domElement);
// stats = new Stats();
// container.appendChild(stats.dom);
onWindowResize();
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
// stats.update();
}
function render() {
var delta = clock.getDelta();
uniforms["time"].value += delta * 5;
for (var i = 0; i < scene.children.length; i++) {
var object = scene.children[i];
object.rotation.y += delta * 0.5 * (i % 2 ? 1 : -1);
object.rotation.x += delta * 0.5 * (i % 2 ? -1 : 1);
}
renderer.render(scene, camera);
}
function getRandom(min, max) {
return Math.random() * (max - min) + min;
}