var camera1, camera2, scene1, scene2, renderer1, renderer2;
var isUserInteracting = false,
onMouseDownMouseX = 0,
onMouseDownMouseY = 0,
lon = 0,
onMouseDownLon = 0,
lat = 0,
onMouseDownLat = 0,
phi = 0,
theta = 0;
init();
animate();
function init() {
var container1, mesh1;
var container2, mesh2;
container1 = document.getElementById('space-container');
container2 = document.getElementById('space-container-top');
camera1 = new THREE.PerspectiveCamera(155, window.innerWidth / window.innerHeight, 1, 1500);
camera1.target = new THREE.Vector3(0, 0, 0);
camera2 = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 1, 1500);
camera2.target = new THREE.Vector3(0, 0, 0);
scene1 = new THREE.Scene();
scene2 = new THREE.Scene();
var geometry1 = new THREE.SphereGeometry(1500, 160, 40);
geometry1.scale(-1, 1, 1);
var geometry2 = new THREE.SphereGeometry(500, 160, 40);
geometry2.scale(-1, 1, 1);
THREE.TextureLoader.prototype.crossOrigin = '';
var material1 = new THREE.MeshBasicMaterial({
map: new THREE.TextureLoader().load(
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space-blue.jpg')
});
var material2 = new THREE.MeshBasicMaterial({
map: new THREE.TextureLoader().load(
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space2.svg')
});
mesh1 = new THREE.Mesh(geometry1, material1);
mesh2 = new THREE.Mesh(geometry2, material2);
scene1.add(mesh1);
scene2.add(mesh2);
renderer1 = new THREE.WebGLRenderer({
alpha: true
});
renderer1.setPixelRatio(window.devicePixelRatio);
renderer1.setSize(window.innerWidth, window.innerHeight);
container1.appendChild(renderer1.domElement);
renderer2 = new THREE.WebGLRenderer({
alpha: true
});
renderer2.setPixelRatio(window.devicePixelRatio);
renderer2.setSize(window.innerWidth, window.innerHeight);
container2.appendChild(renderer2.domElement);
renderer1.domElement.id = 'canvas-bottom';
renderer2.domElement.id = 'canvas-top';
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('mouseup', onDocumentMouseUp, false);
document.addEventListener('wheel', onDocumentMouseWheel, false);
document.addEventListener('dragover', function (event) {
event.preventDefault();
event.dataTransfer.dropEffect = 'copy';
}, false);
document.addEventListener('dragenter', function (event) {
document.body.style.opacity = 0.5;
}, false);
document.addEventListener('dragleave', function (event) {
document.body.style.opacity = 1;
}, false);
document.addEventListener('drop', function (event) {
event.preventDefault();
var reader = new FileReader();
reader.addEventListener('load', function (event) {
material.map.image.src = event.target.result;
material.map.needsUpdate = true;
}, false);
reader.readAsDataURL(event.dataTransfer.files[0]);
document.body.style.opacity = 1;
}, false);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera1.aspect = window.innerWidth / window.innerHeight;
camera1.updateProjectionMatrix();
renderer1.setSize(window.innerWidth, window.innerHeight);
camera2.aspect = window.innerWidth / window.innerHeight;
camera2.updateProjectionMatrix();
renderer2.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown(event) {
event.preventDefault();
isUserInteracting = true;
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove(event) {
if (isUserInteracting === true) {
lon = (onPointerDownPointerX - event.clientX) * 0.1 + onPointerDownLon;
lat = (event.clientY - onPointerDownPointerY) * 0.1 + onPointerDownLat;
}
}
function onDocumentMouseUp(event) {
isUserInteracting = false;
}
function onDocumentMouseWheel(event) {
camera1.fov += event.deltaY * 0.05;
camera1.updateProjectionMatrix();
camera2.fov += event.deltaY * 0.05;
camera2.updateProjectionMatrix();
}
function animate() {
requestAnimationFrame(animate);
update();
}
function update() {
if (isUserInteracting === false) {
lon += 0.1;
}
lat = Math.max(-200, Math.min(100, lat));
phi = THREE.Math.degToRad(300 - lat);
theta = THREE.Math.degToRad(lon);
camera1.target.x = 3000 * Math.sin(phi) * Math.cos(theta);
camera1.target.y = 3000 * Math.cos(phi);
camera1.target.z = 500 * Math.sin(phi) * Math.sin(theta);
camera2.target.x = 1500 * Math.sin(phi) * Math.cos(theta);
camera2.target.y = 500 * Math.cos(phi);
camera2.target.z = 500 * Math.sin(phi) * Math.sin(theta);
camera1.lookAt(camera1.target);
camera2.lookAt(camera2.target);
renderer1.render(scene1, camera1);
renderer2.render(scene2, camera2);
}