var camera, scene, renderer;
var texture_placeholder,
isUserInteracting = false,
onMouseDownMouseX = 0,
onMouseDownMouseY = 0,
lon = 90,
onMouseDownLon = 0,
lat = 0,
onMouseDownLat = 0,
phi = 0,
theta = 0,
target = new THREE.Vector3();
init();
animate();
function init() {
var container, mesh;
container = document.getElementById('container');
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100);
scene = new THREE.Scene();
texture_placeholder = document.createElement('canvas');
texture_placeholder.width = 128;
texture_placeholder.height = 128;
var context = texture_placeholder.getContext('2d');
context.fillStyle = 'rgb( 200, 200, 200 )';
context.fillRect(0, 0, texture_placeholder.width, texture_placeholder.height);
var materials = [
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space4.jpg'), // right
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space2.jpg'), // left
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space1.jpg'), // top
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space6.jpg'), // bottom
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space3.jpg'), // back
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space5.jpg') // front
];
mesh = new THREE.Mesh(new THREE.BoxGeometry(300, 300, 300, 7, 7, 7), new THREE.MultiMaterial(materials));
mesh.scale.x = -1;
scene.add(mesh);
for (var i = 0, l = mesh.geometry.vertices.length; i < l; i++) {
var vertex = mesh.geometry.vertices[i];
vertex.normalize();
vertex.multiplyScalar(550);
}
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('mouseup', onDocumentMouseUp, false);
//document.addEventListener( 'wheel', onDocumentMouseWheel, false );
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function loadTexture(path) {
var texture = new THREE.Texture(texture_placeholder);
var material = new THREE.MeshBasicMaterial({
map: texture,
overdraw: 0.5
});
var image = new Image();
image.onload = function () {
texture.image = this;
texture.needsUpdate = true;
};
image.src = path;
return material;
}
function onDocumentMouseDown(event) {
event.preventDefault();
isUserInteracting = true;
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove(event) {
if (isUserInteracting === true) {
lon = (onPointerDownPointerX - event.clientX) * 0.1 + onPointerDownLon;
lat = (event.clientY - onPointerDownPointerY) * 0.1 + onPointerDownLat;
}
}
function onDocumentMouseUp(event) {
isUserInteracting = false;
}
function onDocumentTouchStart(event) {
if (event.touches.length == 1) {
event.preventDefault();
onPointerDownPointerX = event.touches[0].pageX;
onPointerDownPointerY = event.touches[0].pageY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
}
function onDocumentTouchMove(event) {
if (event.touches.length == 1) {
event.preventDefault();
lon = (onPointerDownPointerX - event.touches[0].pageX) * 0.1 + onPointerDownLon;
lat = (event.touches[0].pageY - onPointerDownPointerY) * 0.1 + onPointerDownLat;
}
}
function animate() {
requestAnimationFrame(animate);
update();
}
function update() {
if (isUserInteracting === false) {
lon += 0.1;
}
lat = Math.max(-85, Math.min(85, lat));
phi = THREE.Math.degToRad(90 - lat);
theta = THREE.Math.degToRad(lon);
target.x = 500 * Math.sin(phi) * Math.cos(theta);
target.y = 500 * Math.cos(phi);
target.z = 500 * Math.sin(phi) * Math.sin(theta);
camera.position.copy(target).negate();
camera.lookAt(target);
renderer.render(scene, camera);
}